Game Projects
DEADHERRING (2025 - Ongoing)
An ongoing game project directed by my friend Luke and co-directed by me. I did concept art for characters and UI as well as game art.
DEADHERRING is a 2.5D detective based story RPG where you play as Til Nerman, a retired grim reaper turned detective solving an ongoing mystery. The main setting is a snowy post-apocalyptic world where the remains of humanity's dreams have come to life as Etches, strange characters that have equally strange personalities and interests.



PAGODA VILLAGE
Game environment made in Unreal Engine 5, with assets modeled in Autodesk Maya and Blender and textures painted in Adobe Photoshop and Substance Painter.

DELIVERY DAMNATION (2025)
A short game I made with Unreal Engine's Blueprinting system. I did the code, level design, UI, and sprites for this game.
This was a small project inspired by Half-Life 2: Episode 2's "Little Rocket Man" achievement. I wanted to make a game where you take an object from the start to the end, in this case you play as a pizza delivery demon in hell who has to safely deliver a pizza in a chaotic cityscape.
TRANQUIL GARDEN (2025)
An environment I made in Unreal Engine 5 using assets that I modeled in Autodesk Maya.
I wanted to make a stylized environment inspired by my own idea of a "paradise", including elements such as flowered trees and ponds with lotuses and lilies. I've always loved Asian inspired environments in video games and I wanted to make my own take on one.
