Game Projects
PLANTS VS. ZOMBIES 2: REFLOURISHED (2026 - Ongoing)
A modification for the mobile game Plants vs. Zombies 2. I have been working on it as a 2D artist and animator for the mod since the start of 2026!
Reflourished is a mod that seeks to expand upon and make new content for the original PvZ2. It has grown to be one of the biggest mods in the PvZ community for its fun, casual experience while still being able to capture the essence of the original game.


OH SCRAP! (2026)
A game project I worked on with some friends in Unreal Engine 5. I made 3D and 2D art assets as well as creating and implementing UI.
You’re a Dung Beetle in the city of Junkberg that has become over-zoned by capitalist ants! Roll around your ball of dung to get more junk and unlock new moves to roll down the capitalist junkyard and regain your freedom.


DEADHERRING (2025 - Ongoing)
An ongoing game project directed by my friend Luke and co-directed by me. I did concept art for characters and UI as well as game art.
DEADHERRING is a 2.5D detective based story RPG where you play as Til Nerman, a retired grim reaper turned detective solving an ongoing mystery. The main setting is a snowy post-apocalyptic world where the remains of humanity's dreams have come to life as Etches, strange characters that have equally strange personalities and interests.



DELIVERY DAMNATION (2025)
A short game I made with Unreal Engine's Blueprinting system. I did the code, level design, UI, and sprites for this game.
This was a small project inspired by Half-Life 2: Episode 2's "Little Rocket Man" achievement. I wanted to make a game where you take an object from the start to the end, in this case you play as a pizza delivery demon in hell who has to safely deliver a pizza in a chaotic cityscape.
