DEADHERRING (2025 - ONGOING)
A former grim reaper turned detective has some unfinished business in this snowed over post apocalyptic world.


About this project
DEADHERRING is a 2.5D RPG project directed by my friend Luke and co-directed by me. It is a passion project that Luke and I have been working on since the summer of 2025. I have created lots of concept art for the characters and the UI, as well as some art assets for the game itself such as models, textures, and animations.
The game revolves around Til Nerman, a retired grim reaper who now works as a detective. The main gameplay revolves around a unique interrogation battle system that allows players to gain info from the enemies they defeat.
You can learn more about DEADHERRING on Luke's website!
Environment Concepts






Concept sketches for Limboro, the main setting of DEADHERRING. Limboro is a small port town and is a very religious place where the inhabitants believe that the world was created by a god with many limbs, hence the name. The town has a very "rebuilt" feel to it, as some places are barely touched up/renovated.


Character Concepts












UI Concepts






Various menu and battle UI concept sketches.
Game Art




A placeholder animation I made as a test in Adobe Animate for an idle and movement state. Luke colored it in and imported it into Unreal Engine to see if we liked the feel of a hand-drawn look.








Various textures I painted in Photoshop for the models and environment. I wanted to give it a "semi realistic" look to them while also making them stylized.