DELIVERY DAMNATION

There's only one thing worse than being a pizza deliverer... And that's being a pizza deliverer in hell.

This was a short game I made to learn Unreal Engine 5's blueprinting system. I had an idea for a simple Half-Life/DOOM styled 2.5D boomer FPS game with the main gameplay mechanic inspired by Half-Life 2: Episode 2's "Little Rocket Man" achievement. I enjoyed how much of a silly premise the achievement was, having to take a small garden gnome prop at the start of the game all the way to the end. At certain points, you have to be really careful since you can easily lose the gnome, which was my main inspiration.

Delivery Damnation has you play as a pizza delivery girl in hell named Lori who has to go through a chaotic city in order to successfully make her delivery. The main gameplay mechanic revolves around the pizza, which will slip out of your hands and tumble around if you get hit while holding it. The more it tumbles around, the more damage it will take. At the end, the player gets a score based on how well they did.

Initial Concepts

When concepting an idea for this game, I wrote down many ideas and drew many concepts for enemies and UI. A lot didn't make it into the final due to limitations, but the general idea still remained. My main goal for the scope was to make something that would be unique and fun, but also doable within a short time.

Game Art

For the game's art style, I wanted to go for a DOOM inspired 2.5D visual style with enemies and certain elements being 2D sprite animations and the environment to be 3D models. I drew and animated all the sprites in Aseprite and imported them into Unreal Engine using the Flipbook feature. There was also some assistance from the PaperZD plugin in order to bring the enemies to life.

Development

Development went through different stages as I focused on different things.